机读格式显示(MARC)
- 000 03045pam a2200385 i 4500
- 008 221002s2023 flua b 001 0 eng
- 020 __ |a 9781032072302 |q hardback
- 020 __ |a 9781032061245 |q paperback
- 020 __ |z 9781003206026 |q ebook
- 040 __ |a LBSOR/DLC |b eng |e rda |c DLC |d DLC |d ZSU
- 050 00 |a TA1634 |b .V35 2023
- 082 00 |a 621.39/9 |2 23/eng/20221013
- 099 __ |a CAL 022023064280
- 100 1_ |a Madeira, Bruno |c (Computer engineer), |e author.
- 245 10 |a Introduction to visual effects : |b a computational approach / |c Bruno Madeira, Luiz Velho.
- 260 __ |a Boca Raton : |b CRC Press, |c 2023.
- 300 __ |a xiii, 228 pages : |b color illustrations ; |c 26 cm
- 336 __ |a text |b txt |2 rdacontent
- 337 __ |a unmediated |b n |2 rdamedia
- 338 __ |a volume |b nc |2 rdacarrier
- 504 __ |a Includes bibliographical references (pages 219-221) and index.
- 505 0_ |a Virtual camera -- Optimization tools -- Estimating one camera -- Estimating two cameras -- Feature tracking -- Estimating many cameras -- Modeling tool -- Light transport and Monte Carlo -- Image based lighting.
- 520 __ |a "Introduction to Visual Effects: A Computational Approach is the first single introduction to the computational and mathematical aspects of Visual Effects, incorporating both computer vision and graphics. The book also provides the reader with the source code to a library, enabling them to follow the chapters directly and build up a complete Visual Effects platform. The book covers the basic approaches to Camera Pose Estimation, Global Illumination, and Image Based Lighting, and includes chapters on the Virtual Camera, Optimization and Computer Vision, Path Tracing and many more. Key features include: Introduction to Projective Geometry, Image Based Lighting (IBL), Global Illumination solved by the Monte Carlo Method (Pathtracing), an explanation of a set of Optimization Methods, and the techniques used for Calibrating One, Two, and Many cameras, including how to use the RANSAC algorithm in order to make the process robust, and providing code to be implemented using the Gnu Scientific Library. C/C++ code using the OpenCV library, to be used in the process of tracking points on a movie (an important step for the matchmove process), and in the construction of Modeling Tools for Visual Effects. A simple model of the Bidirectional Reflectance Distribution Function (BRDF) of surfaces and the Differential Rendering Method, allowing the reader to generate consistent shadows, supported by a code that can be used in combination with a software like Luminance HDR"-- |c Provided by publisher.
- 650 _0 |a Computer vision.
- 650 _0 |a Computer graphics.
- 700 1_ |a Velho, Luiz, |e author.
- 776 08 |i Online version: |a Velho, Luiz. |t Introduction to visual effects. |b First edition |d Boca Raton : CRC Press, 2023 |z 9781003206026 |w (DLC) 2022026815