机读格式显示(MARC)
- 000 01228cam a2200337 a 4500
- 008 090317r20092007cc a b 001 0 eng d
- 040 __ |a DUTL |c DUTL |d JLU
- 090 __ |a TP391.41/E16(C=2)
- 099 __ |a CAL 022009030112
- 100 1_ |a Eberly, David H.
- 245 10 |a 3D game engine design : |b a practical approach to real-time computer graphics = 3D游戏引擎设计 : 实时计算机图形学的应用方法 / |c David H. Eberly著.
- 246 30 |a A practical approach to real-time computer graphics
- 246 31 |a 3D游戏引擎设计 : |b 实时计算机图形学的应用方法
- 260 __ |a 北京 : |b 人民邮电出版社, |c 2009.
- 300 __ |a [16],14, 1015 p.: |b ill. ; |c 24 cm.
- 504 __ |a Includes bibliographical references(p.[973]-979) and index.
- 534 __ |p Reprint. Originally published: |c Singapore : Elsevier, c2007, |b 2nd ed. |z 9780124477513.
- 650 _0 |a Computer graphics.
- 650 _0 |a Three-dimensional display systems.
- 650 _0 |a Real-time programming.
- 950 __ |a JHUD |b TP391.41 |c E16(C=2)