MARC状态:审校 文献类型:西文图书 浏览次数:33
- 题名/责任者:
- Introduction to visual effects : a computational approach / Bruno Madeira, Luiz Velho.
- 出版发行项:
- Boca Raton : CRC Press, 2023.
- ISBN:
- 9781032072302
- ISBN:
- 9781032061245
- 载体形态项:
- xiii, 228 pages : color illustrations ; 26 cm
- 其他载体形态:
- Online version: Velho, Luiz. Introduction to visual effects. First edition Boca Raton : CRC Press, 2023 9781003206026
- 个人责任者:
- Madeira, Bruno (Computer engineer), author.
- 附加个人名称:
- Velho, Luiz, author.
- 论题主题:
- Computer vision.
- 论题主题:
- Computer graphics.
- 中图法分类号:
- TP391.41
- 书目附注:
- Includes bibliographical references (pages 219-221) and index.
- 内容附注:
- Virtual camera -- Optimization tools -- Estimating one camera -- Estimating two cameras -- Feature tracking -- Estimating many cameras -- Modeling tool -- Light transport and Monte Carlo -- Image based lighting.
- 摘要附注:
- "Introduction to Visual Effects: A Computational Approach is the first single introduction to the computational and mathematical aspects of Visual Effects, incorporating both computer vision and graphics. The book also provides the reader with the source code to a library, enabling them to follow the chapters directly and build up a complete Visual Effects platform. The book covers the basic approaches to Camera Pose Estimation, Global Illumination, and Image Based Lighting, and includes chapters on the Virtual Camera, Optimization and Computer Vision, Path Tracing and many more. Key features include: Introduction to Projective Geometry, Image Based Lighting (IBL), Global Illumination solved by the Monte Carlo Method (Pathtracing), an explanation of a set of Optimization Methods, and the techniques used for Calibrating One, Two, and Many cameras, including how to use the RANSAC algorithm in order to make the process robust, and providing code to be implemented using the Gnu Scientific Library. C/C++ code using the OpenCV library, to be used in the process of tracking points on a movie (an important step for the matchmove process), and in the construction of Modeling Tools for Visual Effects. A simple model of the Bidirectional Reflectance Distribution Function (BRDF) of surfaces and the Differential Rendering Method, allowing the reader to generate consistent shadows, supported by a code that can be used in combination with a software like Luminance HDR"--
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